Christian's other point is true though, as it was for the first game. GO HERE. NOW DO THIS. NOW DO THAT. NOW PUNCH THESE GUYS. NOW PUSH TRIANGLE. NOW GO TO THIS OTHER PLACE.
But, in this game's favor, I only really feel like I'm being handheld when I'm within a "lair." When I'm between missions, it's almost the opposite - I'm overwhelmed by the options. It is comparable to Zelda in that way, but when you're in dungeons in Zelda, you're not told exactly what to do every step of the way - you're left to explore and figure things out on your own. I wish this was a little more like that.
Having said that, I am enjoying the holy living fuck out of this so far!