Author Topic: Dungeons and Dragons  (Read 2078 times)

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Eddie Kobane

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Jenny Incompetence

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Re: Dungeons and Dragons
« Reply #51 on: January 28, 2012, 11:16:50 AM »
Nope. Never put me in charge of anything.

You're the worst!!!
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Mark Waters

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Re: Dungeons and Dragons
« Reply #52 on: January 28, 2012, 11:32:15 AM »
You're the worst!!!

Now you're understanding!
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Skally Cat

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Re: Dungeons and Dragons
« Reply #53 on: January 28, 2012, 01:42:13 PM »


I want in. How we gonna handle chargen?
That might explain why every time you talk about clothes, my vagina fills with sand.

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SweetBox

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Re: Dungeons and Dragons
« Reply #54 on: January 28, 2012, 02:06:17 PM »

I want in. How we gonna handle chargen?

assuming you mean character generation, i too was thinking about this.  if it still works, we could do it like my old d10 campaign, and use an aim group chat to roll stats so it's transparent.

Skally Cat

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Re: Dungeons and Dragons
« Reply #55 on: January 30, 2012, 04:44:35 AM »
yeah chargen=character generation.

I've done a few pbp (play by post) games and we could roll up using maptool or something too. Gonna need to bone up on 3/3.5 rules because I usually played 2ed, but most of the stuff I play now is Rogue Trader/Dark Heresy and stuff like that.
That might explain why every time you talk about clothes, my vagina fills with sand.

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Harry Hijinks

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Re: Dungeons and Dragons
« Reply #56 on: January 30, 2012, 08:12:09 AM »
got some dice, a rule book and some adventures or whatever?  now what?  the rules are fucking tedious.  like how do you play?

SweetBox

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Re: Dungeons and Dragons
« Reply #57 on: January 30, 2012, 08:46:58 AM »
yeah chargen=character generation.

I've done a few pbp (play by post) games and we could roll up using maptool or something too. Gonna need to bone up on 3/3.5 rules because I usually played 2ed, but most of the stuff I play now is Rogue Trader/Dark Heresy and stuff like that.

i'm not familiar with maptool, i'll have to check it out.  jenny and i are gonna make this shit happen for reals.  i've been reading adventures and shit.  ATTENTIONS NERDS: if you want in on some form of D&D online thingy, PM me!  we'll get a party going or whatever.  once logistics and scheduling have been worked out, we'll start rolling 20s all up in this bitch.

Jenny Incompetence

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Re: Dungeons and Dragons
« Reply #58 on: January 30, 2012, 08:52:40 AM »


I'm almost 40, dad rock is for me.
Quote from: Grath
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SweetBox

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Re: Dungeons and Dragons
« Reply #59 on: January 30, 2012, 09:33:35 AM »
got some dice, a rule book and some adventures or whatever?  now what?  the rules are fucking tedious.  like how do you play?

what "rule book" did you get?  also, since you have prefab adventures, you should be able to just follow the script in the book.  the dungeon master's guide also has a nice explanation of how to play/get started.

Harry Hijinks

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Re: Dungeons and Dragons
« Reply #60 on: January 30, 2012, 09:44:33 AM »
what "rule book" did you get?  also, since you have prefab adventures, you should be able to just follow the script in the book.  the dungeon master's guide also has a nice explanation of how to play/get started.

D&D Essential "Rules Compendium" (A Game Reference For All Players)

and also,

D&D Essentials "Heros Of The Fallen Lands" (Create and Play Clerics, Fighters, Rogues, And Wizards)

SweetBox

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Re: Dungeons and Dragons
« Reply #61 on: January 30, 2012, 10:01:09 AM »
someone better versed in 4th ed should probably chime in here, but the internet tells me you have two pretty good books for new players and should be good to start.  that essentials rule compendium is supposed to have a decent section explaining how to get started.  basically, you want to make characters and then just start running the adventure you have.  you're definitely going to have to read that rulebook though for mechanics and shit like that.  i'm not being really helpful, am i?  is there anything specific that you're "what the fuck" about?

Harry Hijinks

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Re: Dungeons and Dragons
« Reply #62 on: January 30, 2012, 10:19:43 AM »
someone better versed in 4th ed should probably chime in here, but the internet tells me you have two pretty good books for new players and should be good to start.  that essentials rule compendium is supposed to have a decent section explaining how to get started.  basically, you want to make characters and then just start running the adventure you have.  you're definitely going to have to read that rulebook though for mechanics and shit like that.  i'm not being really helpful, am i?  is there anything specific that you're "what the fuck" about?

well, i guess it's a bit overwhelming in a sense, like i feel like i'm missing the jist?  i do this a lot with new stuff though.

so basically you just roll dice and make stuff up?  do you write shit down to keep track of like what you did?

Chad

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Re: Dungeons and Dragons
« Reply #63 on: January 30, 2012, 10:31:49 AM »
D&D has the potential to be as complex or as simple as you want it to be.  The rules are guidelines, and how you use them is up to you.  That in itself can be kind of overwhelming, though.

To start, here are two terms: PC and NPC.

PC stands for player character.  PCs are all characters controlled by players who aren't the Dungeon Master, who will be your kids.

NPC stands for non-player characters.  NPCs are all characters controlled by the Dungeon Master, who will be you.

Most of the time, each player who isn't the Dungeon Master will control one PC each.  The Dungeon Master will control all of the NPCs.

Now that you know those terms, I would suggest reading the rules about PC creation so you can help your kids create their PCs.  The pre-made adventures you bought should have pre-created all of your NPCs.

Then I would suggest reading the rules about combat because combat is not only a big part of D&D, but it's the most structured and technical part of D&D.  Third, I would suggest reading the rules for awarding XP and advancing PCs, because that is something you will have to keep track of as the PCs overcome obstacles.

After that, follow the outline in your pre-made adventures as much or as little as you want.  Everything beyond that is really up to you.
« Last Edit: January 30, 2012, 10:40:54 AM by Chad »
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BenTM

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Re: Dungeons and Dragons
« Reply #64 on: January 30, 2012, 10:35:00 AM »
That joke was taken care of with my Hitchhiker's Guide tattoo:



Bravo!
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Mark Waters

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Re: Dungeons and Dragons
« Reply #65 on: January 30, 2012, 10:46:26 AM »
well, i guess it's a bit overwhelming in a sense, like i feel like i'm missing the jist?  i do this a lot with new stuff though.

so basically you just roll dice and make stuff up?  do you write shit down to keep track of like what you did?

D&D isn't a game in the sense that there's a goal, or a victory condition. Basically, the DM essentially creates a fictional world of locations and characters (to be played by the DM) and the players interact with this fictional world, which creates a story in a sense. The DM's job is to make this story interesting, and to challenge the players. You can use those pre-fabricated adventures to essentially set the framework for you as the DM, all you need to do is describe to them what they're encountering, step-by-step.

There's an interplay between the DM and the players. They'll ask questions about what is happening, and you'll describe it as best you can, that interplay creates the fiction. The challenge ("the game") comes from making the best use of the player characters' skills when interacting with the world. How much or how little they know comes from their characters' abilities to interact with the world. Can they hear those little kobold foot steps behind that door? Make a listen check! How good was the check? Can they tell it's kobolds or just faint footsteps? Is there anyone in the party who can pick the lock on that treasure chest? Make a security (or whatever they call it) check! And so on and so on. Eventually, there will be combat where monsters will attack the players. You are the monsters, and you try to kill the players (but not too hard). You can just follow the rules of combat step-by-step and it can be as complicated or as simple as you need it to be.

There are a lot of rules, but once you understand them it's just making up shit with a framework that makes it fun and challenging for the players (and hopefully the DM).
I wish I could get a boner in a church now but then I'd have to go in a church.  I'd love to beat off in a church.

Harry Hijinks

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Re: Dungeons and Dragons
« Reply #66 on: January 30, 2012, 10:50:08 AM »
ok ok.

SweetBox

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Re: Dungeons and Dragons
« Reply #67 on: January 30, 2012, 10:51:52 AM »
as an example of how dice rolling shit works in the game:

DM: you enter the keep of the dragoon, what do you do?

Player: i check for traps (player rolls a d20, he has +2 stat bonus and rolls a 16, giving him an 18)

DM: (behind the scenes, the DM knows Player needs to get a 14 or higher to see the poison dart trigger, since player got an 18, he successfully spotted the trap) You notice a thin wire strung across the corridor, along with a small, arrow sized hole 4 feet off the ground.

Player: I attempt to disable the trap (again, rolls a d20, has a +2 stat bonus.  player rolls a 9, giving him an 11)

DM: (behind the scenes, this trap has a range - a 1-6 on the disable check roll results in triggering the trap, a 7-16 successfully disables the trap but alerts the guard that the trap has been disabled, a 17+ disables the trap without alerting the guard)  You successfully disable the trip wire but hear a rumbling far down the corridor.  suddenly a group of 8 goblins appear before you - roll for initiative.

at this point, a battle begins.  all players roll for initiative (yup, another d20 roll with whatever initiative bonuses you have) which determine their battle order.  all of the goblins also get initiative (you can choose to have them attack at the same time or roll individual initiatives if you want).  players attack in order from highest initiative to lowest and their attack is based on whatever weapon or spell they're using at that time.  you get extra bonuses for flanking or sneak attacks, you lose attack power if you shooting around a corner or into a melee action if you don't have the requisite feat.

i hope that helped despite being a massive wall of text.

Freddie Fireworks

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Re: Dungeons and Dragons
« Reply #68 on: January 30, 2012, 10:59:38 AM »
I can't even imagine learning how to play D&D on your own.  Rally, don't you have any cool older brothers who can teach you?  Here's a hint, they're Juniors in high school and they will have Sabbath shirts and ripped jeans. 


Chad

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Re: Dungeons and Dragons
« Reply #69 on: January 30, 2012, 11:07:52 AM »
As of now, we are Rally's cool older brothers.
I am not a tough man, nor am I a violent man, but nobody fucks with Christmas on my watch.

Ellie II

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Re: Dungeons and Dragons
« Reply #70 on: January 30, 2012, 11:09:19 AM »
LOL @ "cool older brothers"
I wouldn't go as far as calling them a "gang" (more like fucking morons), but Juggalos, far and away, are the people who cause the most problems in our library.

Mark Waters

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Re: Dungeons and Dragons
« Reply #71 on: January 30, 2012, 11:13:43 AM »
I wish I could get a boner in a church now but then I'd have to go in a church.  I'd love to beat off in a church.

Harry Hijinks

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Re: Dungeons and Dragons
« Reply #72 on: January 30, 2012, 11:16:41 AM »
As of now, we are Rally's cool older brothers.

yeah this is it.

when i played in like 1979, (which brought some panache at Nerdhaven Games downtown this weekend..."You're version one LIKE US!!!!""  ...i just nodded and smiled yes..then they pressed for what figurines i still had...)  some guy was the keeper in all the rules and stuff...

i'll be a pretty badassed DM though.

Do I get to pick a cool name?

SweetBox

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Re: Dungeons and Dragons
« Reply #73 on: January 30, 2012, 11:19:16 AM »
yeah this is it.

when i played in like 1979, (which brought some panache at Nerdhaven Games downtown this weekend..."You're version one LIKE US!!!!""  ...i just nodded and smiled yes..then they pressed for what figurines i still had...)  some guy was the keeper in all the rules and stuff...

i'll be a pretty badassed DM though.

Do I get to pick a cool name?

not as the DM but since you'll probably be running NPCs, you do get to pick cool names for those guys.

Harry Hijinks

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Re: Dungeons and Dragons
« Reply #74 on: January 30, 2012, 11:20:35 AM »
I can't have my own cool name?  This is terrible news, I'm not even kidding.